Still Haven't Chosen What to Use to Create the Christmas Game
It turns out that scale(2) is actually just a flag that can be used with launching TIC-80 from the terminal to set the overall window size, not an easy way to scale the game as I had read somewhere. 😅
So that means I would need to individually scale up each item (tile, sprite, etc) when drawing it. Not a huge deal in that I could write some helper functions but still more bother than I had wanted.
So... right now the HTML5+JS+Canvas2D is still a very strong choice.
I considered just using AppGameKit like the last couple of Christmas projects.
BUT, I figured why not take this opportunity to try out something different.
I will check out some more things: Defold and raylib.
Tomorrow is another day! Busy day too.
Christmas is fast approaching! 😀