Path of Thought - a Collection of Personal Thoughts & Experiences

Checked Out Defold and Godot More Thoroughly - Recreated the Simple Shmup In Defold

It's been a while since my last post.

This is partly because I've been enjoying life off the Internet, partly because I kind of got tired of coming to Bear and seeing all of the depressed, or ranting posts pushing leftist views...

And mostly because I've been busy digging into Defold and Godot game engines again.

Godot... I think it's a good game engine... but I just can't get into it because of the bloat.

When you come from a background of doing everything yourself in code with a big focus on writing efficient optimized code... it's hard to embrace a game engine that spits out 35 MB just for an empty project build.

But that's how these modern game engines are: Unity, Unreal, Godot and probably many more.

So, I fairly quickly moved on to Defold.

I am not a fan of the huge focus on messaging but after experimenting a bit I was able to recreate my micro shmup game in Defold using the straightforward modular procedural programming approach that I prefer.

Overall, I think I can make Defold work for my game development quite easily at this point.

I still like SpiderBasic a LOT and I might buy the "full" version at some point in the future.

But for now... I think I will be using Defold for my game dev.

It's actually like a highly streamlined very lean version of Godot/Unity.